Ask people who run large experimentation programmes how to judge one, and a lot of them will point at velocity: how many tests you run, and how quickly you learn. Booking.com and Microsoft built their programmes on it, and Jeff Bezos is widely quoted as saying Amazon’s success was a function of how many experiments it ran per year, per month, per week and per day.

But there’s a vocal counter-argument, and it’s persuasive enough to turn up regularly in conference talks and board decks. Volume is a vanity metric. Chasing numbers produces badly planned tests. Run fewer, better-thought-through experiments instead. It gets nods, because it sounds like the voice of someone who has grown out of something.

I’ve run more than 6,000 experiments over twenty-odd years, and I’m on the side of volume. Here’s why.

The critics do have a point. Volume can absolutely be gamed. Split one idea into five button colours and you’ve quintupled your velocity without learning anything. Nobody is defending that.

But their fix takes a real problem (volume being gamed) and applies the wrong remedy (stop valuing it). Volume, read properly, is the best single indicator of whether an experimentation programme is healthy. And the metric the quality camp usually reaches for instead, win rate, is far easier to game and far more damaging when it is.

There are three arguments, and they’re in the tabs. Read the one you disagree with most.

Every change is an experiment. Most just don’t record the result.

Start with what an experimentation programme is actually for. It isn’t there to produce winning tests. It’s there to stop the business shipping changes that make things worse, and to find out which changes make things better.

Now look at the denominator nobody puts on the dashboard: how many changes shipped to the site this quarter, and how many of them went through a test?

Most teams have never counted. When they do, the number is usually small. The tested changes are the carefully chosen ones: a checkout tweak here, a PDP layout there. Meanwhile the navigation redesign, the new filter logic, the homepage refresh, the promo banner, the rebuilt search, the “quick copy update” to 400 category pages and the new cookie banner all go out untested, because they weren’t “CRO work”. They were just work.

Every one of those was an experiment. It changed something for real customers, and it had an effect. The only difference is that nobody measured it.

What the base rates say about shipping blind

The best-known public numbers on this come from Ronny Kohavi and colleagues, who ran experimentation at Microsoft, Amazon and Airbnb and published what they saw. In Trustworthy Online Controlled Experiments they report that across Microsoft, roughly a third of ideas improved the metric they were designed to improve, a third did nothing, and a third made it worse. At Bing and Google the success rate was lower, around 10–20%. Booking.com, which runs one of the largest programmes anywhere, has been widely reported as having around 90% of its experiments fail to produce a positive result.

Those are organisations with very good product people. Their ideas aren’t worse than yours. If anything, their ideas get more scrutiny before they ship.

So take the generous Microsoft split and run a deliberately simple, illustrative year:

ChangesHelpDo nothingHurt
Shipped through a test155 (kept)55 (caught and killed)
Shipped blind85~28~28~28 (live, unmeasured)

The experimentation team reports five wins. Genuinely good work, properly measured.

In the same year, around 28 changes went out that made the site worse, and nobody knows which ones they were. They are still live. Some of them will stay live for years, because nothing ever flagged them.

The numbers are made up, but the shape isn’t. With 15% coverage, your programme isn’t steering the site. It’s a small number of guarded steps inside a random walk.

Untested changes don’t just miss wins. They undo them.

There’s a nastier version of this, and anyone who has run a programme for more than a couple of years has seen it.

You test a new checkout layout. It wins, cleanly, at a decent effect size. It ships, and the experimentation team rightly reports it.

In the same quarter, twenty other changes land on the same funnel, none of them tested. A reworded delivery message. A promo banner that nudges the basket button below the fold on smaller phones. A new trust badge. Payment methods reordered. A “helpful” upsell on the basket page. A slower product image carousel. Each one is small, sensible and signed off by someone competent.

If the base rates above hold, around a third of them make things slightly worse. None of them needs to be a disaster. Seven changes each costing a fraction of a percent is plenty to cancel a clean win. The test dashboard says +3%. The revenue line says flat. Nobody can explain the gap, because the only change anyone measured was the one that helped.

That is the coverage gap in its purest form. Low coverage doesn’t only mean you’re missing harm. It means your wins don’t compound, because whatever you proved is sitting in a funnel that everything you didn’t prove keeps changing around it.

The hook I’d put on a slide:

You don’t get to keep your wins if 20 other changes ship blind.

So why is volume the health metric?

Because volume is the only practical proxy for coverage.

You can’t test 60% of meaningful changes while running six tests a year. A team that has pushed its coverage up has to be running a lot of experiments. There’s no other way to get there. So when someone says “we ran 200 tests last year”, the useful follow-up isn’t “that sounds like too many”. It’s “out of how many changes?”

High volume on its own proves nothing. But low volume all but guarantees low coverage, and low coverage guarantees you’re shipping damage you can’t see.

Coverage is king. Volume is how you get there. Win rate is how you fool yourself.


The point

The case against experiment volume is aimed at a real target and lands on the wrong one. Gamed volume — tests split to hit a quota, underpowered tests, tests nobody acts on — is worthless. But the answer to a badly counted metric is to count the right thing, not to stop counting.

Counted in decisions, volume is the best proxy for coverage there is, and coverage is the question that matters: of everything you changed this year, how much do you actually know the effect of? At 15% coverage, your tested wins are a small, well-measured island in a sea of untested changes, and a third of those, if the published base rates hold, are quietly making things worse. Some of them are overwriting the wins you already proved.

Experiments are research, and research is only worth doing on things you don’t know. That means testing the uncertain ideas, the bold ones and the unfashionable backlog items, and accepting that many of them will lose. A win-rate target punishes exactly that, and rewards the peeking, slicing and safe bets that make a programme look better while it gets worse.

So count your changes, count your tests, and divide one by the other. That number will tell you more about your programme than its win rate ever has.

Coverage is king.


If your coverage number turns out to be low, the fix is usually making tests cheap enough that testing becomes the default way changes ship, rather than a scarce slot someone has to argue for. That’s what Conversion Workers does: edge-delivered experiments with no flicker and no page-speed penalty, built in an afternoon rather than a sprint. If you’d rather start by finding out what your coverage actually is, get in touch. The audit is useful on its own, whatever it says.